As Lead 3D Modeler for LAIKA Studios I create heroes for films like "Paranorman", "The Boxtrolls", and "Kubo And The Two Strings". I take pride in my ability to balance downstream technical requirements with aesthetics.
Being Lead 3D Modeler for a stop-motion studio means doing a lot more than pushing and pulling points. Because my creations are "grown" utilizing state-of-the-art 3D printers I'm constantly considering real-world physical limitations. These constraints include minimum material thicknesses, mechanical fit, 3D printer resolutions, and ALL those modeling standards associated with conventional cgi film-making too.
Each head I sculpt, even those as small as golf balls, are comprised of 72+ different mechanical parts. I personally engineer these mechanisms and tailor them according to that character's specific performance needs. These mechanisms allow eyeballs to articulate, ears to glow, and animators to quickly swap magnetic facial expressions. Getting to model dozens of machines with every new character keeps me practiced in hard-surface modeling techniques and spacial problem-solving.
As a Lead I hand pick and manage upwards of five modelers. These talented artists come from a variety of backgrounds and I do my best to deligate work in ways that play to their individual strenghts. It's up to me to establish, document, and exemplify best work practices.
Before my foray into Rapid Prototyping I created assets for Annie-nominated TV commercials and LAIKA's development team. This followed years producing animated content for medical companies, previsualization for emerging technologies, and interactive trade-show displays.
When I'm not at work I enjoy traveling, attending animation festivals, public speaking, and helping to inspire the next generation of artists.