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Experience
LAIKA Studios 09/10 - Present
"Rapid Prototype Modeler II"
Responsible for engineering, modeling, prototyping, and assembling replaceable faces, heads, and eye mechanisms for hero puppets. Furthermore I make certain these models exceed the demands of texture artists, riggers, quirky 3D printers, and ultimately stop-motion animators.
LAIKA Studios 09/08 - 11/09
"Modeler"
LAIKA's Digital Design Group (DDG) is the first to transcend ideas from paper to production quality shorts. These shorts stress-test LAIKA's animation pipeline and shed light on technical problems that would arise during full-scale production; Needless to say my models were each held to exceptional standards. Having worked on so many unique projects in just a year I consider this one of greatest learning experiences of my career.
Reality Engineering Inc. 03/06 - 09/08
"Modeler and Illustrator"
With a small team of generalists I helped build a library of over 200 animated dental procedures for Reality's own proprietary software. I also modeled many complicated devices accurate within a thousandth of an inch. With these I created mechanical blow-ups, promotional videos, training aids, trade-show fodder, and interactive media.
Animation Dynamics Inc. 12/05 - 03/06
"3D Modeler and Animator"
Worked directly with conceptual artists to develop, model, and rig a variety of characters and props for later use in a CG promotion for Intel's 64 bit processors. smaller projects included print adds for Wilson Sporting goods, promotional give-aways, and mechanical blow-ups.
LAIKA Studios 06/05 - 09/05
"Art Department Intern"
Created a series of clay sculptures and props for various commercials, Constructed miniatures for stop-motion Samsung commercial, and assisted director John Logue on public service announcement.
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