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Hello, I'm Ty Johnson and I am currently a Modeler for LAIKA Studio's second animated feature film "Paranorman". As such I model lead characters and working machinery to be prototyped, assembled into puppets, and ultimately animated through traditional stop motion techniques.

Before my recent foray into Rapid Prototyping I spent a year modeling LAIKA's entirely (and unfortunately confidential) CG properties as well as the occasional TV spot. All this follows several more years creating animated content for medical companies, product pre-visualizations for emerging technologies, and interactive content for trade-shows.

When Paranorman wraps up this summer (2011) my goal is to roll onto another animated feature for a well-established Studio. I am open to relocation willing to share additional materials, and very excited to meet you.

Sincerely,

-Ty Johnson "Modeler"

TyJohnson83
@gmail.com
971.222.5727 CG Society
Profile
LinkedIn Profile
Ty Johnson
  • 6 years of modeling experience
  • Bachelors of Science in Media Arts and Animation
  • Extensive experience modeling to specification
  • Award winning fine arts background
Education The Art Institute of Portland - Portland, OR
BS, Media Arts and Animation
Fall 2005
Software Maya, Zbrush, Flash, Photoshop, After Effects
Honors 2002 The Art Institute of Portland Regional Portfolio Scholarship. First Place

2002 The Art Institute of Portland Scholarship Competition. Second Place

2002 The Art Institute Scholastic Art Award Scholarship Competition. Silver portfolio Award and two-year full-tuition scholarship

2002 The Art Institutes National Portfolio Review Competition. Third Place

2002 PHHS Art Club Scholarship

Experience

LAIKA Studios 09/10 - Present
"Rapid Prototype Modeler II"
Responsible for engineering, modeling, prototyping, and assembling replaceable faces, heads, and eye mechanisms for hero puppets. Furthermore I make certain these models exceed the demands of texture artists, riggers, quirky 3D printers, and ultimately stop-motion animators.

LAIKA Studios 09/08 - 11/09
"Modeler"
LAIKA's Digital Design Group (DDG) is the first to transcend ideas from paper to production quality shorts. These shorts stress-test LAIKA's animation pipeline and shed light on technical problems that would arise during full-scale production; Needless to say my models were each held to exceptional standards. Having worked on so many unique projects in just a year I consider this one of greatest learning experiences of my career.

Reality Engineering Inc. 03/06 - 09/08
"Modeler and Illustrator"
With a small team of generalists I helped build a library of over 200 animated dental procedures for Reality's own proprietary software. I also modeled many complicated devices accurate within a thousandth of an inch. With these I created mechanical blow-ups, promotional videos, training aids, trade-show fodder, and interactive media.

Animation Dynamics Inc. 12/05 - 03/06
"3D Modeler and Animator"
Worked directly with conceptual artists to develop, model, and rig a variety of characters and props for later use in a CG promotion for Intel's 64 bit processors. smaller projects included print adds for Wilson Sporting goods, promotional give-aways, and mechanical blow-ups.

LAIKA Studios 06/05 - 09/05
"Art Department Intern"
Created a series of clay sculptures and props for various commercials, Constructed miniatures for stop-motion Samsung commercial, and assisted director John Logue on public service announcement.

Resume