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For Over four years now, I've helped studios bring their ideas into the third dimension. Most recently I was "Modeler" for LAIKA Studios and created countless 3D assets for developing feature films.

I realize the life of a model doesn't begin and end with me. Instead, I take it upon myself to understand the needs of riggers and texture artists and do what I can to make their jobs easier. Time has also taught me to channel my fine-arts background into every project with a haste that could only come from commercial experience.

I pride myself on being versital and am often asked to trade mouse for stylus to create matte paintings, storyboards, and textures. On occasion I've scripted for web, created vector art in Flash, and even edited.

I hope you'll take the time to visit my gallery and forward your input. Currently I am freelancing as a Generalist in the greater Portland area while seeking full-time employment as Modeler. I am open to relocation, eager to share additional materials, and looking forward to meeting you.

Sincerely,

-Ty Johnson "Modeler"

TyJohnson83
@gmail.com
971.222.5727 CG Society
Profile
LinkedIn Profile
Ty Johnson
  • 4+ years of practical 3D experience
  • Bachelors of Science in Media Arts and Animation
  • Extensive experience modeling to technical specification
  • Award winning fine arts background (sculpture and illustration)
Education The Art Institute of Portland - Portland, OR
Bachelor of Science, Media Arts and Animation
Fall 2005
Software Maya, Flash, Photoshop, After Effects, Encore
Honors 2002 The Art Institute of Portland Regional Portfolio Scholarship. First Place

2002 The Art Institute of Portland Scholarship Competition. Second Place

2002 The Art Institute Scholastic Art Award Scholarship Competition. Silver portfolio Award and two-year full-tuition scholarship

2002 The Art Institutes National Portfolio Review Competition. Third Place

2002 PHHS Art Club Scholarship

Experience

LAIKA Studios 09/08 - 11/09
"Modeler"
LAIKA's Digital Design Group (DDG) is a "proof of concept" team and the first to realize any idea in three dimensions. That said, all of my models meet the same demands as those of a full-length production because it's ultimately my job to iron out any modeling issues that could arise.

Reality Engineering Inc. 03/06 - 09/08
"CG Generalist and Concept Artist"
At Reality Engineering I created countless technically accurate models and animations for use in conceptual product demonstrations, interactive trade show games, and learning software. I also satisfied all conceptual art and storyboarding needs whilst managing overlapping deadlines.

Animation Dynamics Inc. 12/05 - 03/06
"3D Modeler and Animator"
Worked as part of a production pipeline creating 3D exploded views of conceptual products, promotional videos, and other marketing goods for Intel, Wilson Leather, and others.

LAIKA Studios 06/05 - 09/05
"Sculptor"
As an intern for the art department I assisted with puppet cleanup and the fabrication of props for commercials. Later I was contracted at the request of Director John Logue to sculpt a series of detailed miniatures for a public service announcement.

Resume